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Wii force unleashed codes
Wii force unleashed codes










Well I no longer have any ps2 files only wii files and those are more higher poly and have higher res textures as the ones from the ps2 only have a diffuse at lower res and nothing else. If you really need that, I can look into this, but I think this must be usual for PS2, and some tools must exist for them. I have no idea whats dolphin, or how exactly PS2 textures are represented. The day before yesterday was the first time I worked with PS2/wii models. JakeGreen wrote:Also did you get the textures working or get them from Dolphin? mmando.rarĪlso if someone wants i can provide you with the Wii RKV if needed to help edit the BMS script to unpack it. Here is a Wii version model i happen to find on my PC. tex files are much smaller size and doesn't contain normal maps or spec maps for the models just a diffuse while the Wii version contains those textures. Now sometime ago i found a RKV program to unpack the Wii archive but i've seen lost it and can't find where i found it at and the BMS scripts RKV don't work on the Wii version, But as for the PS2 version i found a BMS script on another site that extracts that RKV but found out the.

wii force unleashed codes wii force unleashed codes wii force unleashed codes

This format is older than Clone wars Republic Heroes with their format for the models being MDL5 and these for TFU Wii being MD元 so it shouldn't be to hard to work on this version of the format when the newer version already work. So there has been a lot of work in the past on Krome Studio's file format with games like Clone Wars Republic Heroes getting a Blender Plugin and a Noesis plugin for the textures, but one game seems to have been left out that still has a lot of good models in it that aren't in any other star wars game.












Wii force unleashed codes